I'm Ryan and I make games.
Fourteen years ago I started making games at Kabam, jumping headfirst into the infant mobile games space. I took that experience to Scopely where I launched several top-grossing and award-winning titles such as WWE Champions, built a world-class UX department of over 20 designers across nearly the entire globe, and collaborated with the executive team to establish rigorous guidelines for our internal and partner studios. Those teams have gone on to ship some of the biggest mobile hits of the last 10 years, including Monopoly GO!, Star Trek Fleet Command, and Scrabble.
More recently I've been focusing on building smaller, original IP games at N3TWORK Studios, where I led and mentored the studio and its leadership in UX design methodologies and research practices.