Ryan Boughter

Experience Design

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Headshot of Ryan Boughter, Experience Design Director
I'm Ryan and I make games.
Fifteen years ago I started making games at Kabam, jumping headfirst into the infant mobile games space.  I took that experience to Scopely where I launched several top-grossing and award-winning titles such as WWE Champions, built a world-class UX department of over 20 designers across nearly the entire globe, and collaborated with the executive team to establish rigorous guidelines for our internal and partner studios.  Those teams have gone on to ship some of the biggest mobile hits of the last 10 years, including Monopoly GO!, Star Trek Fleet Command, and Scrabble GO!

I'm now leading Experience Design at Respawn helping to support the amazing team of UX, UI, and technical scripters shape the future of Apex Legends!
CAREER TIMELINE
Topmost portion of career timeline focusing on 2025 to the present and their time at Respawn Entertainment working on Apex Legends.Second to the top portion of career timeline focusing on 2022-2024 and their time at N3TWORK Studios.Second to the bottom portion of career timeline focusing on 2015-2022 and their time at Scopely.Bottom portion of career timeline focusing on 2011-2015 and their time at Kabam.
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